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Gideros find relative coordinates of sprite
Gideros find relative coordinates of sprite






gideros find relative coordinates of sprite

gideros find relative coordinates of sprite

harig074 10:56 Javascript Binding: RE: sc->addRegisterCallback(register_CCBuilderReader) throws BAD_ACCESS_EXC jsb\_cocos2dx.hpp? do you mean ‘cocos2d.hpp’? I’m pleased to announce the launch of our game portal at Klm 11:32 Game/Demo Showcase: Ranam game portal Hello, Hobbyist 11:37 Javascript Binding: RE: sc->addRegisterCallback(register_CCBuilderReader) throws BAD_ACCESS_EXC yes :) ‘cocos2d.hpp’ Hobbyist 12:18 C++: RE: CCArray usage questions After some testing, I think I ~~completely~~ misunderstood what a CCArray is, clarity on these questions would help ~. edamreed 12:34 C++: RE: Runtime checking the type of CCObject This may help:

#GIDEROS FIND RELATIVE COORDINATES OF SPRITE HOW TO#

gcastaldi 17:20 C++: RE: how to get persistent storage path in android GetWritablePath should give you a path on all platforms where you can read / write.

gideros find relative coordinates of sprite

I’ve found out that debug data of box2d are behind my tiled map and sprites. edamreed 17:22 C++: RE: Problem enabling DebugDraw for box2d Hi, Weeds 17:32 C++: RE: What does the stack trace mean? I was getting the same assert error when the CCDictionary I was trying to load from a plist file had a close tag miss. Weeds 23:21 C++: SDL backend I just wondered if anyone has considered to switch to libSDL as rendering backend? franck 23:26 C++: RE: What does the stack trace mean? This error means that you are trying to retain an object that has already been released. 23:26 C++: how to deal with the iOS multithreading done inside some wrapped objective C code ? I’m using the code from the TWReverseAuth example, in my cocosd2-x p.








Gideros find relative coordinates of sprite